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Devlog
AI Boss Battle
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Devlog
Health and Deaths
May 12, 2023
by
Chloe Kinga
Main character has a health bar, the characters have audio voices as they fight, and both can give and receive damage. Life is good...
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Environmental Lighting
May 12, 2023
by
Chloe Kinga
In the environmental lighting, the day has been changed to an overcast look directional light intensity: 3.4 skylight intensity: 2 sky atmosphere mid scattering scale: 2 sun position changed to about...
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Damage
May 12, 2023
by
Chloe Kinga
Combat damage is a struggle. Nobody does a full tutorial and I'm tired of troubleshooting. I need to just update health now, but I have everything set up for taking damage. Now I just need to receive...
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Attacking Input (Part 5)
May 11, 2023
by
Chloe Kinga
Using the Enemy AI controller, the animation montage is triggered and set up. Grux runs up and attacks you randomly every 2-5 seconds!...
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Attacking (Part 4)
May 11, 2023
by
Chloe Kinga
FIGHT!! Animation montage is set up for the enemy AI...
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Holding (Part 3)
May 11, 2023
by
Chloe Kinga
Part 3 has improved the following enemy has three states: holding, attacking, and recovering enemy turns to look at player while holding enemy turns smoother enemy starts running and stops running smo...
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AI Hoarding (Part 2)
May 11, 2023
by
Chloe Kinga
Part 2 focuses on setting up enemy AI to execute hoarding, where an enemy will run up and stay a certain distance away from you before attacking ("dancing around"). Grux stays about 300 units away and...
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Main Character and Enemy Setup (Part 1)
May 11, 2023
by
Chloe Kinga
I used Epic Games' Paragon characters to set up my main character and enemy. I was having trouble with some of the characters not animating correctly, but I got the Greystone (player) and Grux (enemy)...
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Scratching Things
May 11, 2023
by
Chloe Kinga
My previous AI boss would not transition out of a play montage. The enemy would freeze in the last frame of the attack and then drift across the screen, hence ruining the anticipation of AI combat. So...
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Improvements Underway
April 11, 2023
by
Chloe Kinga
Last week during class I received feedback from classmates on play testing the basic mechanics of my game. I didn't have much to show, as my code had just started to come together for the AI boss to f...
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Let's Get It Started In Here
March 30, 2023
by
Chloe Kinga
This project is to feature an AI mini-game, of which I decided I wanted to do a boss bottle featuring combat from both the main character and the enemy. The players take each other on in a round area/...
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