AI Hoarding (Part 2)
AI Boss Battle » Devlog
Part 2 focuses on setting up enemy AI to execute hoarding, where an enemy will run up and stay a certain distance away from you before attacking ("dancing around"). Grux stays about 300 units away and chases the player around.
AI Boss Battle
Status | In development |
Author | Chloe Kinga |
More posts
- Health and DeathsMay 12, 2023
- Environmental LightingMay 12, 2023
- DamageMay 12, 2023
- Attacking Input (Part 5)May 11, 2023
- Attacking (Part 4)May 11, 2023
- Holding (Part 3)May 11, 2023
- Main Character and Enemy Setup (Part 1)May 11, 2023
- Scratching ThingsMay 11, 2023
- Improvements UnderwayApr 11, 2023
Leave a comment
Log in with itch.io to leave a comment.