Scratching Things
AI Boss Battle » Devlog
My previous AI boss would not transition out of a play montage. The enemy would freeze in the last frame of the attack and then drift across the screen, hence ruining the anticipation of AI combat. So, we are scratching that and following Ryan Laley's YouTube tutorial on Melee AI (8 parts). Here we go!
Some things to take into consideration from playtesting #2:
- first instinct in the game was to run
- need a weapon
- easy to fall off from boss battle fight
- landscape looks better
- where the textures at
- figure out animations corresponding to combat
AI Boss Battle
Status | In development |
Author | Chloe Kinga |
More posts
- Health and DeathsMay 12, 2023
- Environmental LightingMay 12, 2023
- DamageMay 12, 2023
- Attacking Input (Part 5)May 11, 2023
- Attacking (Part 4)May 11, 2023
- Holding (Part 3)May 11, 2023
- AI Hoarding (Part 2)May 11, 2023
- Main Character and Enemy Setup (Part 1)May 11, 2023
- Improvements UnderwayApr 11, 2023
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