Scratching Things


My previous AI boss would not transition out of a play montage. The enemy would freeze in the last frame of the attack and then drift across the screen, hence ruining the anticipation of AI combat. So, we are scratching that and following Ryan Laley's YouTube tutorial on Melee AI (8 parts). Here we go! 

Some things to take into consideration from playtesting #2:

  • first instinct in the game was to run
  • need a weapon
  • easy to fall off from boss battle fight
  • landscape looks better
  • where the textures at
  • figure out animations corresponding to combat

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