Improvements Underway


Last week during class I received feedback from classmates on play testing the basic mechanics of my game. I didn't have much to show, as my code had just started to come together for the AI boss to follow you around. Here was the feedback I received:

"Was this particular thing fun?" The speed at which the AI boss runs at you is fun since he's right on your tail. The character also looks really cool, which makes this a better experience. The chasing is a bit intense, but otherwise, yes it is fun. However, there is just not much to the game right now and the setting is just the standard third person world level so as to focus on coding.

"Were the controls easy to use and intuitive?" The controls were easy so far, as the only controls added were run, look, and jump, which are the standard Unreal movement controls. 

"Did the player know what to do?" With the intensity of the boss running straight at you, as well as his intimidating blades, yes, the player understood the instinct to run away from him. However, there needs to be some transition to make it clear to fight him.

"What do you think would make this better?" The characters must be set in an interesting map. Once combat is implemented, they would love to see a parry/block move. There could even maybe be objects to pick up and help you in combat. Next, a little bit of a head start would be nice on the boss, as there isn't much time currently until he runs at you. Finally, a tutorial/training area would be nice to teach combat controls (once added), enjoy the environment, and distinguish the fact that you are to battle the boss, not just run away.

I decided to implement the interesting map by moving the characters to a landscape I created. I also added a training area into this landscape, and I am planning on adding a parry move. Lastly, I think if you can see the boss farther away that will give the player more of a heads up to the start of battle.

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