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Outdoor Level
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Devlog
Turrets *boss time*
December 10, 2022
by
Chloe Kinga
This week we added turrets to our level. I used the testing scene to make sure the turret follows the player's direction and shoots at the player (within a certain distance). The round shape on the cu...
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It Takes a Village
December 10, 2022
by
Chloe Kinga
I spent a good amount of time using the free City of Brass Environment pack by Uppercut Games to create an abandoned city. I used the brighter architecture that featured white, blue, and more geometri...
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AI Enemies
December 10, 2022
by
Chloe Kinga
This week we added enemies that follow you around within a set bounds area and within a certain distance. If the enemy reaches you, the level respawns the character at a checkpoint. Another AI lady ju...
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Doors and Sound
December 10, 2022
by
Chloe Kinga
This week we added a button that opens a door through coding in blueprints. Then we found sounds to add in different areas of the game. I used Pixabay and found: Stomp by Amaski Forest wind and birds...
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Trees and Foliage
November 07, 2022
by
Chloe Kinga
This week I added more foliage and trees to my outdoor level. I used the landscape tool to create two base areas of foliage, while adding unique areas with the foliage brush. I used the Northeastern U...
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Getting Things Started
October 31, 2022
by
Chloe Kinga
This is the start to the outdoor project for Game Design I, which will take the second half of the semester. I am basing this level off of the small town of Bassano del Grappa, Italy. In this town, I'...
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