Turrets *boss time*


This week we added turrets to our level. I used the testing scene to make sure the turret follows the player's direction and shoots at the player (within a certain distance). The round shape on the cube is to indicate the front of the object, or which way the object is facing. The projectiles it shoots are the same ones as the player once the gun is equipped, so the audience can use the tactic of enemies destroying each other.

Next week I want to...

  1. Implement the turret as a boss
  2. Solidify four areas of interest 

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