It Takes a Village


I spent a good amount of time using the free City of Brass Environment pack  by Uppercut Games to create an abandoned city. I used the brighter architecture that featured white, blue, and more geometric angles to hold truer to the original inspiration of Breganze, Italy for the level design. Here's some photos because I think they look nice.

I also added a NavMeshBoundsVolume for enemies to chase you around in, as I thought the obstacles and maze of the structures would place a lot of anticipation on the player.

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