Improvements: Implemented
In class, a door and key mechanic was added to be able to collect keys and open doors. Next, using the Devlog "Improvements: To Do List," I added the following items:
- A floor that has crumbled, pit underneath
- Three new rooms with clearer themes
- More navigational interest with different floors
- Hallway pillars
I previously had a very boring long hallway, so I decided to add pillars and new rooms on the sides to make it more interesting. One of the rooms branches into a storage room where there are some skeletons lounging around. The idea is that as the king had interrogated and tortured subjects by discreetly grabbing them off the street, his men eventually needed a quick disposal, dumping the victims into the storage closet to decompose. Next, the floor in the hallway has crumbled away into different pieces. The player has to jump between intact areas, and if they fall, they fall into an old dungeon that had been previously covered up and built over. Finally, there is another room down the hall for the victims' disposal. At first the king had approved the use of coffins to store the bodies, but it proved to be wasteful for the bodies of such simpletons. One of the coffins also hides another key the player may use.
Next I want to improve...
- Better level flow with a clearer start point (not starting in random torture chamber)
- Better environmental structure to evoke emotion--player is on a secret mission to help assassinate king. I want the player to feel like they must be quiet, like there might be something lurking around the corner (add loops to different rooms?)
- Adding a staircase and main floor of an inn (MAYBE, based on time constraints)
- Add more collectible items
- Doorway for a second key to be used.
Indoor Level
The first project for Game Design I at Shocker Studios.
Status | In development |
Author | Chloe Kinga |
More posts
- Game NarrativesOct 17, 2022
- It's About Drive, it's About PowerOct 03, 2022
- Improvements: To Do ListSep 21, 2022
- Detailing the LevelSep 19, 2022
- Creating a Medieval LevelSep 12, 2022
- Expanding Materials/LightingSep 05, 2022
- Setting Up Our Game PageAug 28, 2022
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