Detailing the Level
Indoor Level » Devlog
This is a video of the medieval level and some of the detailing that went into the crypt hallways. I put together a few assets to create some new details, such as the dead prisoners made through the skeleton, bones, and weighted ball chain. I also hung some chains where the ceiling architecture conjoins, and I also added pots on top of gargoyle stands to create a collection of urns with inscriptions.
Note: I did not add fire animations to the torches to help minimize lag, but ideally they would be there.
Indoor Level
The first project for Game Design I at Shocker Studios.
Status | In development |
Author | Chloe Kinga |
More posts
- Game NarrativesOct 17, 2022
- It's About Drive, it's About PowerOct 03, 2022
- Improvements: ImplementedSep 26, 2022
- Improvements: To Do ListSep 21, 2022
- Creating a Medieval LevelSep 12, 2022
- Expanding Materials/LightingSep 05, 2022
- Setting Up Our Game PageAug 28, 2022
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