Preplanning (Ideas)
This is the official devlog pages for my Practicum III project at Wichita State University. The following are ideas to formulate what I want in my project, which is currently set to be a cinematic that blends into a level:
-player objective needs to make sense through cinematic
-historical (real or fake, some level of research I’d love)
-masked characters? human/humanoid
-humor
-level is puzzle format
-interact with items to solve, similar to Tomb Raider games *gather overhead level design of puzzle levels*
-what is the story conflict?
-grab audience attention in beginning with curiosity or action
-main character has heightened sense, like detail mode from Sherlock Holmes, Assassin's Creed, Tomb Raider
-one character pessimistic, the other eager, both males around 30. Eager one has heightened sense due to PTSD and is a little anxious because of it
Unreal Cinematics Inspiration List:
Practicum III
Status | Released |
Author | Chloe Kinga |
Genre | Adventure |
More posts
- 0.9 Audio/Final TouchesMay 02, 2024
- 0.7 CodingMay 02, 2024
- 0.8 AnimateMay 01, 2024
- 0.6 CharactersMay 01, 2024
- 0.5 Level LayoutMar 11, 2024
- 0.4 Motion CaptureMar 11, 2024
- 0.3 Polish BaseMar 11, 2024
- 0.2 Creative WritingFeb 16, 2024
- 0.1 Level MappingFeb 16, 2024
- Planning OutlineJan 28, 2024
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